A couple of days ago, we shared some images from Polycount’s member ‘broScience’, showing what Killzone: Shadow Fall could look like in Unreal Engine 4. Our biggest gripe with broScience’s work was ...
From the moment 4-year-old Cameron first stepped out into Glimmer in Spyro 2, he knew video games were going to play a central role in the rest of his life. Though he never planned to make it the ...
Polycount’s member ‘broScience‘ is currently recreating a concept art environemnt from Killzone: Shadow Fall in Unreal Engine 4. Apart from the overall bloom and brightness, broScience came really ...