"We could knock out a Fruit Ninja 2 in a couple of months and it would probably sell gangbusters, but we wouldn’t be satisfied with that. We put a lot of pressure on ourselves. Even when we were ...
Speaking to Kikizo back in 2004 , Itagaki responded to criticism that Ninja Gaiden was too difficult by claiming it was intentional. “The testers who tested this game went nuts,” he explained. “At ...